AI Insights · Timothy · January 2022
Top 5 Arcade Racing Apps in France Q4 2021
Explore the performance trends of the top 5 arcade racing apps in France for Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the arcade racing genre saw significant activity on a unified platform in France. The top five apps—Race Master 3D - Car Racing, Bridge Race, aquapark.io, Riding Extreme 3D, and Epic Race 3D – Parkour Game—exhibited diverse trends in downloads, revenue, and active users.
Race Master 3D - Car Racing experienced a notable increase in weekly downloads, peaking at around 67K in late October and maintaining strong figures through December, reaching approximately 60K. Weekly revenue saw a substantial rise towards the end of the quarter, peaking at around $964 in the week of December 20. Active users steadily grew from 102.6K in late September to nearly 194K by the end of December.
Bridge Race showed fluctuating weekly downloads, with a peak of approximately 80.9K in early November and another significant increase to 45.1K in late December. Revenue trends were more varied, with notable peaks in early November ($185) and late December ($267). Active users demonstrated a downward trend mid-quarter but recovered to reach 35.2K by the end of December.
aquapark.io had steady weekly downloads, with a notable peak of 35.8K in the week of December 20. Weekly revenue remained relatively low, peaking at $52 in the same week. Active users showed a consistent pattern, with a slight increase towards the end of the quarter, reaching around 122.9K in the final week of December.
Riding Extreme 3D exhibited a steady trend in weekly downloads, with a peak of 18.4K in the last week of December. Revenue remained fairly consistent, with slight fluctuations, peaking at $100 in the last week of September. Active users saw a gradual increase towards the end of the quarter, reaching approximately 42.4K in the final week of December.
Finally, Epic Race 3D – Parkour Game showed significant growth in weekly downloads, peaking at 34.5K in the week of December 20. Revenue remained low, with minor fluctuations, peaking at $21 in early October. Active users saw a substantial increase towards the end of the quarter, reaching 133.6K in the final week of December.
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